A hands‑on STEAM & aspiration programme

Young Makers
in the Docks

A hands-on, play-based STEAM, coding, and aspiration programme for Key Stage 2 pupils and their families — co-designed with local schools, delivered at UEL, and fully funded from taster to take-home.

Institute of Imagination University of East London Royal Docks Trust
Who's behind it

A powerful partnership

We bring together deep educational expertise, state-of-the-art facilities, and external funding to deliver a completely free opportunity for your school.

Institute of Imagination (iOi)

20 years of experience delivering highly impactful, play-based STEAM education.

University of East London

Providing direct access to local university facilities, fostering a pathway to higher education.

Royal Docks Trust

Fully funding the programme, so there are absolutely no costs to your school or your families.

Why join

Key benefits for your school

Curriculum depth

Enhance your Key Stage 2 design, technology, science, and computing curriculum with high-quality, practical coding and building activities.

Parent engagement

Build trust and break isolation by actively bringing parents, grandparents, and carers into the learning journey to play and construct side-by-side.

Higher aspirations

Allow local families to experience a university environment as a welcoming, local space where they belong and can succeed.

The programme

A structured programme journey

Four connected phases carry each family from first taster to a lasting habit of making at home.

1
TBC in September · weekend

Co-Design

A 2-hour interactive session at UEL where local families get a taster of our STEAM activities and help co-design the sessions that follow. No school staff required.

2
Sept–Oct 2026

After-School

Four weekly after-school workshops, one hour each, building core STEAM skills right in your school.

3
October half term · weekend

Showcase

A 2-hour final celebration and exhibition at UEL, where families present their creations. No school staff required.

4
At-home extension

Home Habits

100 ‘Imagination Boxes’ are distributed to families, so STEAM learning continues long-term.

1 Phase one

Inclusive co-design

Curriculum shaped by families

We kick off the journey with a dedicated 2-hour co-design workshop at UEL's Docklands campus — a fun, interactive session where families drop in for taster activities such as coding, LEGO® vehicles, and junk modelling. This ensures every session that follows reflects local backgrounds and directly addresses family interests.

By placing your pupils and their parents in the driver's seat, we generate immediate ownership — sparking high attendance and deep, long-term motivation.

2 Phase two

After-school workshops

Flexible design for all

Four weekly, 1-hour sessions run straight after school. Activities are structured as standalone challenges — welcoming families who can only make a few sessions, while layering deeper logic and skills for those attending all four.

Role models & support

We deploy trained university student volunteers, recruited locally, as near-peer role models — demonstrating visible, achievable pathways to higher education and future careers.

3 Phase three

Imagination boxes

Overcoming home barriers

Sustainable learning happens when school and home connect. Every family takes home a physical ‘Imagination Box’ filled with materials, instructions, and high-quality design challenges.

These boxes turn household spaces into vibrant creative zones — letting parents and children build a collaborative routine of STEAM inquiry at home.

The evidence

Curriculum & pedagogy

Ken Robinson's core competencies

Our workshops actively target and foster the 8 core global competencies:

CollaborationComposureCitizenship CompassionCommunicationCreativity CriticismCuriosity

Building resilience to failure

We actively teach children that mistakes are natural steps in the design loop. By learning to rebuild and rethink, pupils develop core mental stamina and grit.

Rigorous impact measurement

We monitor child development using established frameworks — including a tailored children's version of the respected Harvard Divergent Association Task (DAT) to map creativity.

In their words

Real impact, real voices

What stood out most was how seamlessly play and learning were integrated; this wasn't just a lesson, it was hands-on problem-solving, resilience-building, and real-world application.

— Participating primary school teacher

The world needs innovation and, more importantly, innovative people. Imagination and creativity are exactly what's needed to succeed.

— Newham student, aged 10

Ready when you are

Partner with us

Secure this fully-funded STEAM opportunity for your Key Stage 2 families today.

Contact personLiber Aguilera
AddressSchool 360, 5 Sugar House Lane, London E15 2QS
Institute of Imagination University of East London Royal Docks Trust Young Makers in the Docks · Key Stage 2 STEAM programme